|Event:||2019 8th Annual Fall Championships Upperclass|
|Age Groups:||2020s, 2021s, 18U, 17U|
|Type:||Tournament - Games Minimum|
|Date:||October 18th - October 20th, 2019 (Fri - Sun)|
Port St. Lucie (FL)
2 Pools of Teams (Pool Winners advance as Top 2 Seeds)
4 Wild Cards Advance (Can come from either pool)
#3 vs. #6, #4 vs. #5 (Quarterfinals)
#1 vs. Lowest Seed to advance (Semis)
#2 vs. Highest Seed to advance (Semis)
Prospect Wire General Event Rules
POOL PLAY/SHOWCASE EVENTS
1. Games are 7 innings or 2 hours, whichever occurs first. Time limit is NOT drop dead, unless home team is batting AND winning when time limit hits. No new inning will start after 2 hours. If a game is in the top of an inning when time hits, and home team is losing, the full inning must be completed.
2. If a game is tied after 7 innings, and there is time left on the clock, the 8th inning & beyond start with the last batted out at 2nd base, 0 outs. Both teams will hit this way til there is a winner or time limit is reached & game ends in tie. Same rules apply, once top of inning starts, if time limit hits, full inning must finish. ***ADDENDUM – A team may NOT Pinch Run in this situation. For tie-breakers, teams must use the last batted out at 2nd base. Once that runner advances one (1) base, then he may be pinch ran for if you choose.
3. Games can end in a tie during pool play, consolations or showcase games.
4. If a game is halted for weather AND the field/complex is lost for the remainder of the day OR there is a significant delay, then a game may be considered Official after 4 innings of play (3 ½ if home team is winning).
5. In the event a game is called due to weather, the following will occur IF
· The game is called in the bottom ½ of an inning with the home team winning or tied, any runs scored during the bottom half will count towards final score, if game cannot continue.
· The game is called in the top ½ of an inning, then the score will revert back to the last full completed inning.
· If the home team is winning at the END of the top 1/2 and the game is called in middle of the bottom half, then the game will end where it is called & runs will count.
6. Teams may hit as many players as they wish. You may utilize 1 “DH” that is “married” to whoever they are hitting for. You may use “EH” for any other players that you wish to bat. Prospect Wire does not recommend hitting every player, however. If a player in the lineup were to get hurt, then that spot in the order would take an out each time it came up, regardless of situation. We always recommend leaving bench players in case of those situations.
7. RUN RULES – 15 runs after 4 innings of play OR 10 runs after 5 innings of play
8. Courtesy Runners allowed at any time for the catcher and/or pitcher (if he is hitting). The runner must be a player that has not previously entered the game. If no one is available, then it is the last batted out. ***NOTE – you may NOT pinch run for the last batted out, if all bench players are exhausted. In that situation, it must be the last batted out.
9. Home Team is determined by a Coin Flip (or coach’s mutual decision before the game) during pool play, consolations or any showcase event games. Coin flip should be conducted in front of PW scorekeeper or the coaches can let him know if mutually decided upon before the game.
10. Coaches should have their lineup cards filled out no less than 15 mins before their game & ready for the Scorekeepers when they come for them. Please make sure to include first & last name (or at least a first initial) and their jersey # & positions.
11. During games, Coaches are required to report any Pitching & Offensive changes to the scorekeeper & umpire. Prospect Wire does not necessarily need to know defensive changes in the field, but failure to report a pitching change or offensive change in the lineup may result in information going on the wrong player’s profile or stats being incorrect.
12. Umpires will keep the official game time, not Prospect Wire scorekeepers or employees. In the event an umpire does not keep the official time, then the time on the Prospect Wire scorekeeper’s iScore app will become the official time.
13. Umpires will TRY to keep track of official score, however, the Prospect Wire iScore is the official score. All discrepancies must be brought to the attention of the tournament director with documented proof in order to change a score after a game ends.
14. Prospect Wire will side with whatever an umpire calls on the field of play. Prospect Wire does not make a habit of over ruling an umpire’s call, unless it’s in direct conflict with a printed rule. Appeals are $100/appeal. Money is returned if the issue is overturned only. Coach must announce protest at the proper time and inform the home plate umpire & opposing coach that the remainder of the game is being played under protest.
15. If a player or coach is ejected for any reason within the normal scope of a baseball game (i.e. – snap reaction, throws a helmet or bat, gets tossed) that player may return for the next game, if there is one. Same with a coach. If the ejection is deemed “offensive” or “over the top” then the player will miss that game and the next game played in the tournament. These situations will be discussed between the umpire & tournament director, with possible discussion with both coaches.
16. If a team’s only coach is ejected, and it was not for something considered offensive or over the top, the umpire may allow that coach to stay in the dugout to keep order. The coach may not do any coaching on the field. He may only encourage his players and keep dugout order. If the umpire feels the coach is continuing to coach on the field, he may have the coach removed from the park completely for the remainder of that game. He may not return to coach the next game either, if this occurs.
17. Coaches are responsible for their team’s parents. If a parent is out of hand and disruptive to the game, the umpire has the right to eject the head coach, and assistants if order cannot be kept.
18. If a player or coach is ejected more than once in an event, they are ineligible to return for the remainder of the tournament, regardless of severity of ejection.
19. Any rule that is not covered by a Prospect Wire written rule, will yield to High School Federation Rules for the state in which the event takes place in. In this event, the home plate &/or base umpires will make the official ruling.
TIE BREAKERS (In Order)
1.) Head to Head
· If 3 or more teams tie with the same record in the same pool, and 1 of the 3 teams did not beat both of the others, then Head to Head tie breaker is NOT USED.
· Head to Head tie breaker is NOT USED in determining wild card teams UNLESS the following takes place
a.) There is 1 remaining wild card spot & 2 teams tied for that spot with the same record who have played each other in pool play. In this scenario, the head to head winner would get the final wild card spot, regardless of other tie breakers.
b.) If there are 3 or more teams competing for 1 or more wild card spots, then head to head cannot be used unless all teams with same record have played each other. In this scenario, it would automatically move to the next tie breaker & so forth to determine wild cards.
2.) AVG runs allowed during pool play
3.) AVG runs scored during pool play
4.) Total Differential Runs Scored vs. Runs Allowed
Prospect Wire reserves the right in any event playoffs of 3 rounds or more, to swap opponents if the FIRST ROUND matchup features 2 teams from the same Organization OR a 2 teams who just played in pool play. This is only in the 1st round of a 3 round or more playoff.
Prospect Wire does not alter Semi Final matchups UNLESS the following occurs
· The event only has 2 rounds of playoffs (semi final & championship) and the original matchups are repeated pool play matchups. In this case, if the swapping of opponents creates a brand new matchup for BOTH sets of teams, then Prospect Wire may reserve the right to swap opponents in order to provide a different matchup.
FORFEIT GAMES & SCORING
In the result of a forfeited game, the following will take place regarding standings & score:
a. If forfeit occurs prior to start of the game, the final score will be 1-0 in favor of the team that was ready to play. The run, however, will NOT count towards tie breakers.
b. If forfeit occurs once game has been started (due to injury or team leaving) – then final score will be whatever game result was. If losing team received the forfeit, then the win/loss result will be switched but score remains same for tie breakers.
c. If a game is protested and result changes outcome of the game, the final score will remain but the result of the game will be flipped if protest upheld.
Pool Play: 2 hours (unless otherwise noted due to weather related issues)
Round of 16 or Quarterfinals: 2 hours
Semi Finals: 2 hours (Unless otherwise noted)
Championship: 2 hours, 30 mins (Unless otherwise noted)
APPROVED BATS FOR EACH DIVISION
Upperclass Division (18u/17u) – WOOD BAT ONLY (ash, maple, composite, BAUM, etc…)
Underclass Division (16u/15u) – WOOD BAT ONLY (ash, maple, composite, BAUM, etc…)
NextGen Division (14u/13u) – BBCOR or WOOD BAT ONLY (when division is combined, all teams must use BBCOR (drop 3 max) unless see below:
***If two 13u only teams are scheduled to play each other then they may abide by the following bat rules: All bats must have a branding, label, or stamp proving BPF 1.15 or BBCOR on it. There is length to weight ratio maximum of -5 (5 ounces)
APPROVED AGES FOR EACH DIVISION
Upperclass Division (18u/17u)
Players must not turn 19 on or before September 1, 2019
Any player that is a 2020 grad or higher is eligible to play in this division
Underclass Division (16u/15u)
Players must not turn 17 on or before September 1, 2019
Any player that is a 2022 grad or higher is eligible to play in this division
NextGen Division (14u/13u)
Players must not turn 15 on or before September 1, 2019
Any player that is a 2024 grad or higher is eligible to play in this division
Prospect Wire collects rosters from teams in order to power our iScore App – which keeps scores/stats for each event (and updates standings). Many teams do not submit their rosters properly or at all. Because of this, the ONLINE rosters have no bearing on a team’s status in the event.
Teams ARE REQUIRED to list their players (subs & starters) on their line up card. If a team’s roster is brought into question, the only defense a team will have is their line up cards. Coaches should always keep a copy of each game’s line up card in case someone is called into question.
The only time the ONLINE roster matters, is if a team DOES NOT have a lineup card as proof OR the player in question does not appear in any box score for that team. In this case, if a player is not on the online roster as well, he may be deemed an illegal player.
Prospect Wire will add players to the ONLINE roster during an event if coaches ask, provided the player has been at the event the entire time. Lineup cards may be asked for as proof of this.
Prospect Wire does NOT allow teams to add players to a roster once they have completed pool play. The only exception to this is if a team only has 9 players & someone gets hurt prior to the playoffs. In order to prevent a forfeit in the playoffs, Prospect Wire may allow the addition of an extra player.
Special Note Regarding Pitching Limits
Prospect Wire does not believe in setting pitching limits for our teams to follow. We believe that coaches should not only know their players better than us, but be responsible adults when handling their pitchers. It is a coach’s responsibility (as well as the parents) to ensure a player is not being overused during an event.
Prospect Wire takes player safety very seriously. While we do not impose pitching restrictions, we do reserve the right to ban a coach/team from an event if we feel they are blatantly abusing a pitcher’s arm by allowing him to throw multiple appearances with excessive innings during an event.
Prospect Wire will handle each situation on a case by case basis. Again, coaches should be responsible and educated on how to properly handle their players. But Prospect Wire will not actively set limits on how many pitches a player can throw in a given game or event.